In some ways, it's not surprising that JC3 didn't take a more serious tack. After all, this is a game where you spend half your time tethering people's legs to the back of cars for the lols, and the other half doing daredevil dives off the back of a fighter jet onto a speeding car for the YouTube hits. Hell, Hollywood film-making is practically ancient at this point: it needs to be taken down a peg every now and then, which JC3 does admirably. While there are plenty of shooty-shooty bang bangs, and military-themed theatrics, they're not attached to some developer's warped (read: terrible) interpretation of a Hollywood blockbuster. Which is exactly why Just Cause 3 is something of a rarity. Oh sure, there are all kinds of wacky (and brilliant) indie games out there that go some way towards filling that worm-shaped hole, but as soon as you throw a few hundred polygons in there, it's goodbye super-fun-times, hello gritty realism. Video games were video games as long as they were fun and didn't require us to purchase a pointless peripheral to play them, realism didn't matter. That worms lack the mental capacity to control a sophisticated piece of space machinery like a super-suit, or the requisite sexuality to necessitate having a girlfriend wasn't important. Later, Jim would use his new-found powers to launch a cow into space using a see-saw and fridge, which would sadly backfire as the cow came crashing back down to earth, crushing his girlfriend. Sometimes, if Jim didn't feel like shooting things, he could tell the suit-which he could command telepathically with his mighty worm mind-to whip him at enemies, or stretch him across hooks to swing across canyons. Earthworm Jim was a worm that gained the ability to walk, and talk, and shoot things with a laser gun thanks to a "super suit" that fell from space and landed on his particular patch of backyard dirt.
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